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Гайд демонолог дренор

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http://www.mmo-champion.com/threads/160 … lock-Guide
This guide will always be a work in progress as things change quite often! Discussion is always encouraged.

About me
I'm known here on MMO-Champion as Woz (it's an old name that I thought was cool back when I started using forums) but I normally go by the name of Not and have been raiding in Supermassive since mid ToT (after the progression race was over). I've been around the Warlock community for the past 3 expansions but only recently started contributing with the start of Mists of Pandaria. I've played WoW itself since AQ40 but didn't raid seriously until Burning Crusade. I've played many classes as a main; Warrior in BC+start of WotLK, Shaman and back to Warrior again in WotLK into Cata (I did play Warlock in WotLK as a main alt and cleared all the content on it as well), played Warrior in Cata until the Maloriak wall and swapped to Warlock for the remainder of the expansion and have stuck with it since though thick and thin I just really enjoy the class as a whole. Taking on this guide in the shadow of Zinnin is a daunting task and there will probably be some growing pains along the way but I am very much happy to be here. Let's get on with it already!

Welcome to the darker side of Warlock, enjoy your stay...
If you're looking to play a more distinct and varied spec to play in the new expansion than this is the spec for you! It not only offers a unique single target rotation but also a unique way of AoE. This guide will provide you with this basics of what you should be doing for Demonology in a PvE setting. If there are any mishaps in the guide of course please leave a post and I'll get it updated accordingly.

Demonology has been changed somewhat in Warlords of Draenor as opposed to what we left off with in Mists of Pandaria. Where we left off was a spec with a large portion of control as to when and how you deal DPS to a spec where you still have control but it is slightly less convoluted. The best thing about Demonology is that it still provides you with an insane amount of movement over the other specs which is simply advantageous over the other specs as there isn't much of an option for movement DPS with either Affliction or Destruction.

Q: What's better; Demonbolt or Cataclysm!?
A: Single target Demonbolt will always be better. In any situation where you can reliably cast Cataclysm on CD on at least two targets every single CD and not miss a single one, Cataclysm will end up being better but under any other circumstance Demonbolt will still be better.

Q: Is Demonic Servitude going to be viable!?
A: No, not currently.

Q: What race should I pick!?
A: It really doesn't matter long term, Blizzard has done a remarkable job at balancing the races so there's not really any one race that will edge out over the others.

Q: Is Imp Swarm still a thing I should use?
A: It's become a much more situational glyph to use now as you will have much more steady Fury generation not using it throughout the whole duration of a fight compared to a quick burst of Fury and damage.

The basics of gearing in WoD has changed slightly but isn't as complicated as it sounds. Our stats can still shift depending on a variety of things but we are looking at something like this overall:

Intellect
Mastery
Haste
Crit
Multistrike
Versatility

Which is more reflective of a multi-target scenario since there are barely any single target encounters. 100% pure single target Multistrike has a slight edge over Crit, everything else stays the same.

Intellect
This is our primary stat, everything we do scales with it.

Crit
Increases your crit chance by 1% every 110 rating. Soulfire now crits 100% of the time, and gains a damage increase based on your crit percentage, which makes this slightly less RNG then it used to be. Also, whenever Doom critically hits you spawn 1 Wild Imp that does good damage and will generate 50 fury over its duration.

Mastery
Increases basically all of our pets damage and increases the damage of metamorphosis by a solid amount. Also increases the damage while we are in caster form by a small amount. Unlike Mists of Pandaria, in Warlords of Draenor none of our abilities snapshot mastery.
1% Pet damage: ~110 Rating
1% Caster form damage: ~110 Rating
1% Metamorphosis damage: ~36.66 Rating

Multistrike
Multistrike grants two chance to deal 30% extra damage per hit. The chance is based on rating. It takes 66 rating to gain 1% multistrike.

Haste
Haste rating increases the speed we cast, the rate our DoTs tick, how fast our Primary pets gain energy, and also decrease the cooldown of Imp Swarm, Demonic Calling and Demonbolt. Touch of chaos is at a 1s GCD and is not effected by haste. You will need 90 rating for 1% haste.

Keep in mind that in 6.0 our DoTs no longer snapshot haste and update their tick duration after every tick.

Versatility
Versatility is purposefully designed to be a weaker DPS stat, however it does give you some extra utility in terms of extra healing via Drain Life, other % personally healing, and damage reduction.

It takes 130 rating to gain 1% damage and healing, and 260 for 1% damage reduction.

Enhanced Corruption
Your Corruption generates 1 additional Demonic Fury each time it deals damage.

Empowered Doom
Your Doom has an additional 20% critical strike chance.

Empowered Demons
Grants your demon pets an additional 10% haste and 10% critical strike chance.

Empowered Drain Life
Health gained from your Drain Life grows by 10% each time it heals you.

BiS Raid gear:
Head | Shadow Council's Hood | Kromog | Blackrock Foundry
Neck | Gruul's Lip Ring | Gruul | Blackrock Foundry
Shoulders | Shadow Council's Mantle | Operator Thogar | Blackrock Foundry
Back | Runefrenzy Greatcloak | Kromog | Blackrock Foundry
Chest | Shadow Council's Robes | Flamebender Ka'graz | Blackrock Foundry
Wrists | Bracers of Darkened Skies | Trash Drop | Blackrock Foundry/Highmaul
Hands | Toothbreaker Grips | Oregorger | Blackrock Foundry
Waist | Seeking Ember Girdle | Beastlord Darmac | Blackrock Foundry
Legs | Shadow Council's Leggings | The Blast Furnace | Blackrock Foundry
Feet | Cavedweller's Climbers | Gruul | Blackrock Foundry
Ring | Spellbound Runic Band of the All-Seeing Eye | Quest | Legendary Questline
Ring | Uk'urogg's Corrupted Seal | Iron Maidens | Blackrock Foundry
Trinket | Blackiron Micro Crucible | Blackhand | Blackrock Foundry
Trinket | Goren Soul Repository | Oregorger | Blackrock Foundry
Main Hand/Staff | Inferno-Flame Staff | Gruul | Blackrock Foundry
Off Hand | N/A | N/A | N/A

Of course if you can get an open socket rolled on any of these pieces it is even better. Speed also isn't a terrible tertiary stat if they rolls it.

Mythic Raid Trinket Comparison (1/20/2015)

One thing to note about trinket comparisons -- this was done with a NAKED profile other than the trinket equipped. The BiS list reflects different trinkets because of gear scaling in conjunction with the trinkets so don't take these results as the be all end all of what trinkets to look out for and grab. However, they are a good indication of trinkets to pick up in the interim of waiting for the BiS trinkets.

Legend:
DUT = Darmac's Unstable Talisman
BMC = Blackiron Micro Crucible
GSR = Goren Soul Repository
SoW = Stone of Wind
SotE = Stone of the Earth
SotW = Stone of the Waters
SoF = Stone of Fire
QR = Quiescent Runestone
SoN = Shards of Nothing
SP = Sandman's Pouch, Sandman's Pouch, Sandman's Pouch
CC = Copeland's Clarity

Gems, Enchants and Consumables
Neck: Enchant Neck - Gift of Mastery
Rings: Enchant Ring - Gift of Mastery
Cloak: Enchant Cloak - Gift of Mastery
Weapon: Enchant Weapon - Mark of Bleeding Hollow

Flask: Greater Draenic Intellect Flask
Potion: Draenic Intellect Potion
Food: Sleeper Surprise

Gems:
Greater Mastery Taladite

Results as of 1/18/2014:

T17 Heroic:

T17 Mythic:

It does vary depending on the gear you'll have but the difference between them is extremely small.

Level 75 Talents

Grimoire of Supremacy
As it did in MoP, Grimoire of Supremacy has taken on a role of passive DPS, since the fury gain was buffed it's a viable option for those who don't necessarily want to rely on a proc based Grimoire or a cooldown based Grimoire.

Grimoire of Service
Has the same role in WoD as it did in MoP, providing a solid burst every 2 minutes and gives you the option of having another cooldown you can line up for fights.

Grimoire of Synergy
Since this is the new talent around the block I'll go a bit more in depth for the talent choice. With the idea of simplicity in mind, Grimoire of Synergy is a great option to take for AoE situations and is an great option for single target. For the most part this talent is all about RNG and making the best out of your proc. Grimoire of Synergy actually has great synergy (go figure) with Demonbolt (Level 100 talent) since the proc rates are fairly in line with the cooldown of Demonbolt. This talent is a fabulous choice and can certainly be even more powerful than the others if you get good procrates or if you are able to make the most out of your proc(s). In general I'd say Grimoire of Synergy is going to be our go-to choice for this talent tier. The actual formula for this ability is RPPM, and it is as follows: 1.333 RPPM + USP (unlucky streak prevention).

Grimoire Comparisons (1/18/2015)

1 Target:

2 Target:

5 Target:

8 Target:

Level 90 Talents

Archimonde's Darkness
Archimonde's Darkness makes our Dark Soul cooldown have two charges. The main strength of the this talent comes from the fact you can now sit on a charge of Dark Soul and not get penalized for not using it until it hits its second charge. You 'can' just use it back to back, however I find that isn't optimal in most situations. This talent is strongest on single target fights, anything more then that and Mannoroth's Fury is most likely a better option.

Kil'Jaeden's Cunning
This talent gives a 1 minute cooldown ability to cast while moving, on some fights if our cooldowns repetitively line up with movement phases it may be ideal to take this talent. However if movement phases are random and/or don't line up with our cooldowns Demonology has high mobility through use of ToC and can get away with not taking this talent.

Mannoroth's Fury
Mannoroth's Fury is our main talent when it comes to AoE. It gives us a 1 minute cooldown that increases the damage of Hellfire and Immolation Aura by 100% and also increases their radius by 500%

Anything more then 2 targets sustained and this becomes a very solid damage increase to be using on cooldown. The biggest thing to remember when using this talent is that Immolation Aura is a far stronger ability and you will want to make sure you have the proper amounts of fury saved up for its use.

Level 100 Talents

Demonbolt
Ah yes, Demonbolt. This spell has gone through many many changes since it was introduced and we have been graced with a spell that changes our rotation drastically. It started with never being used, then being used all the time.
From there it went to being used only two times per cooldown and then to four and now we are left where you simply fire off as many Demonbolts as you can when your cycle restarts itself after the debuff expires.
As of current build with Demonbolt doing 412.5% of Spell Power you will be casting as many Demonbolts as you can per cycle! This amounts to sort of random Demonic Fury levels that you're building up per Demonbolt cooldown so your number of casts per cycle may vary from 2 to 3 to maybe 4.
Since this is a purely single target talent there are upswings and downswings to using it; the upswing is that it's a fantastic tool to use if you can use it to it's max potential, the downside is that you are confining yourself to a strict guideline for your time in Meta that basically has to be planned out.

Because of the way this talent works you will sometimes want to use Glyph of Dark Soul in conjunction. Lowering the CD on Dark Soul to 1 minute gives you (roughly) a Dark Soul every time there is a window for Demonbolt. I say roughly because Demonbolt will fluctuate in CD based on the haste you had when you casted your first Demonbolt (starting from 40 seconds and lowering the more haste you have).

Cataclysm
Another very fun spell that has gone through many changes. It is the bread and butter of AoE talents for this tier and is pretty much strictly confined to just that. For the most part you're going to be using this talent for on-demand burst in AoE situations where there is 4 or more mobs to AoE. The interesting part about this spell is that it has dual components for Demonology. If you cast it in caster form it will apply corruption to all the targets it hits and if you cast it in Meta you apply Doom to all targets. To get max use of Cataclysm (if used during Meta) ensure any Doom applied to a target stays alive for 15+ seconds so you get the benefit Doom crits for Wild Imps.
You should be looking to line up Dark Soul with Cataclysm as well since it does benefit from the Mastery gain from Dark Soul -- but it does not benefit from the extra Mastery from being in Meta.

As a general rule you'll be using Cataclysm on any fight where you are going to be able to guarantee two targets will be hit every cast for the entire duration of the fight.

Demonic Servitude
Largely avoided by Demonology as it replaces your other pet(s) and doesn't provide you with the benefit of doing any extra DPS or any additional utilities. It can however be used if you wanted to hang around with a Doomguard or Infernal.
Since Doomguard/Infernal were fixed to stop running out of energy Demonic Servitude has actually improved to be a pretty OK talent choice early in the expansion. It's yet to be seen if it will scale better than the other two talents which are very niche for single target and AoE. General speculation is that it won't keep up with either but we shall see.

Glyphs

Imp Swarm
As of right now the same rules apply for Imp Swarm going forward in Warlords of Draenor as they did in Mists of Pandaria:
Without the Glyph of Imp Swarm you will passively gain the Demonic Calling buff every 20s, which will spawn one Imp. This will grant you 6 Imps / 2 minutes.

With the glyph you will passively gain the Demonic Calling buff every 24s. This means you get 5 Imps / 2 minutes. You also have the option to use Imp Swarm which instantly spawn 4 Imps, but then make it so you cannot gain the Demonic Calling buff for 2 minutes. This means by using the glyph you are instantly losing 1 imp / 2 minutes by glyphing it. Actually using the Imp Swarm ability lowers this by another 1. However due to the fact that the cooldown of Imp Swarm is snapshotted the instant you cast it, you can 'game' the ability to some degree using it during haste procs. The glyph is a overall DPS loss but a burst DPS gain, the same rules we applied to it in MoP.
In general if you have any kind of haste proc (Bloodlust/Heroism, trinket, whatever) you'll want to cast Imp Swarm then since it snapshots the CD based on your current haste.

Glyph of Dark Soul
This glyph has changed significantly from MoP where it was a definite DPS loss to use it it's now in the mix to be useful. The changes to the glyph made it useful for a variety of reasons including but limited to;
Being able to cast Dark Soul every time Cataclysm is available.
Being able to cast Dark Soul every time your Demonbolt cycle is ready.
Being able to cast Dark Soul every time you get a trinket proc (since most of them are ~1RPPM).
The glyph itself now reduces both the cooldown and the duration of Dark Soul by 50%. So instead of having Dark Soul every 2 minutes for 20 seconds, you're getting it every 1 minute for 10 seconds which enables the glyph to be extremely useful for various aspects of Demonology play.

Other Glyphs

Glyph Of Shadow Bolt
This glyph is NOT a DPS increase. It is also NOT a DPS loss. It is simply a cosmetic glyph.

Glyph of Demonic Training
This glyph doesn't suddenly make your Imp do a bunch of DPS, that is just your recount being shit. Still a very nice boost to your Sac Pact cooldown if you decide to use that talent.

Glyph of Unending Resolve
On any fight where you need a faster cooldown on interrupt immune, or a faster cooldown on damage reduction this is viable.

Glyph of Eternal Resolve
Provides you with a basic 10% extra damage reduction, can be useful for any fights with static raid damage.

Glyph of Strengthened Resolve
On any fight where you may need a delayed cooldown for the extra benefit of 20% more damage reduction. The glyph is new in WoD and so far I've yet to see a major use for it.

Glyph of Life Tap
This glyph will allow you to Tap indefinitely on fights that you cannot receive healing due to a shield mechanic.

Glyph of Life Pact
This glyph allows you to not ever be able to cast Life Tap and in return lowers the mana cost of all your spells by 30%. In penalty your health will drop by 1% per second but cannot go below 75%. This glyph simply put is a very bad choice. Not only will you not have enough mana to sustain your rotation for any reliable amount of time but also cuts your effective HP by 25% by default.

Glyph of Metamorphosis
Gives no DPS benefit but gives you wings when you enter Meta instead of fully transforming you into a demon, purely cosmetic.

Single target

Not much has changed from Mists of Pandaria, however there are a few differences;
DoT snapshotting is removed so there is no need for Shadowflame Weaving, but you still want to stack Shadowflame (capped at 2).

I'll go over some basic rotations/openers you can use;

Traditional Demonbolt -- Most used rotation

Opener:
Prepot
Precast Soulfire
Doomguard/Terrorguard
Grimoire: Felguard*
Shards of Nothing (disregard if not using)
Imp Swarm*
Hand of Gul'dan
Corruption
Shadow Bolt
Dark Soul / Racial ability / On Use Trinkets
Hand of Gul'dan
Metamorphosis
Doom
2 or 3 Demonbolt
Chaos Wave (if any Demonic Fury is left over and you have T17 4P)

* = Grimoire of Service and Glyph of Imp Swarm are entirely optional

Notes:
- Glyph of Dark Soul is used
- Glyph of Imp Swarm is optional
- Any Grimoire can work
- Casting Doomguard is required in the opener for the Demonic Fury gain
- Past the opener you are looking to line up Demonbolt with Dark Soul since you have it available every minute
- Should be able to generate enough Demonic Fury between Demonbolt cycles to cast 3 (possibly 4) every cycle
- May be able to squeeze in a 3rd Demonbolt with Lifetap filler between 2nd and 3rd cast - alternately pop out of Meta after the 2nd Demonbolt cast and cast Soulfire until you can cast the 3rd Demonbolt. Even without DS up the 3rd Demonbolt will be a net damage gain.

Two Minute Turret (Demonbolt) -- Lesser used rotation

Opener:
Prepot
Precast Soulfire
Doomguard/Terrorguard
Grimoire: Felguard*
Dark Soul / Racial ability / On Use Cooldowns
Imp Swarm*
Hand of Gul'dan
Corruption
Shadow Bolt
Hand of Gul'dan
Metamorphosis
Doom
3xDemonbolt

* = Grimoire of Service and Glyph of Imp Swarm are entirely optional

Notes:
- Best used in scenarios where you have an on use trinket (1.5/2 minute CD) where you can line up your CD's for every trinket
- Glyph of Dark Soul is not used for this opener
- Glyph of Imp Swarm is used but only casted in conjunction with your 2 minute CD's
- Any Grimoire can work
- Casting Doomguard is required in the opener for the Demonic Fury gain
- Past the opener you are looking to line up Demonbolt with your CD's, which means definitely delaying using Demonbolt

Post opener with Demonbolt:
Hand of Gul'dan (2 stack) > Corruption > Soulfire (with Molten Core) > Shadowbolt

Post opener in Meta with Demonbolt:
Option 1
If Demonbolt is off cooldown then
Demonbolt (as many times as you can) > Doom > Chaos Wave (if any Demonic Fury is left over and you have T17 4P) > Soulfire (with Molten Core) > ToC

Option 2
If 800+ Demonic Fury, Dark Soul is available and Demonbolt is off cooldown then
Demonbolt 4x > Doom > Chaos Wave (if any Demonic Fury is left over and you have T17 4P) > Soulfire (with Molten Core) > ToC

Overall the second option is better than the first option especially when using the Glyph of Dark Soul but is the first option is just that - an option.

Without Demonbolt

Opener:
Prepot
Precast Soulfire
Imp Swarm*
Dark Soul / Racial ability / On Use Cooldowns
Hand of Gul'dan
Corruption
Shadowbolt
Hand of Gul'dan
Metamorphosis
Doom
Chaos Wave (if any Demonic Fury is left over and you have T17 4P)
Soulfire (with Molten Core)
ToC
*Imp Swarm is debatable in this opener depending if you need the upfront burst or not, since there's not a tight Demonic Fury window for you to be at.

Post opener in caster form:
Hand of Gul'dan (2 stack) > Corruption > Shadowbolt > Soulfire (with Molten Core)*
*Only cast Soulfire post opener in caster form if you know you'll have extra Molten Core procs going into Metamorphosis.

Post opener in Meta:
Doom > Chaos Wave (if any Demonic Fury is left over and you have T17 4P) > Soulfire (with Molten Core) > ToC

AoE Rotation

Still being worked on and not 100% sure, but this is what I have so far since there are a few different thoughts on AoE (again depending on talent choices);

First one (credit to Santoisms for writing it out) is your rotation with Mannoroth's Fury and assuming no Cata (so likely DB in it's place):

1. Use Mannoroth's Fury with Metamorphosis: Immolation Aura
2. Keep Metamorphosis: Doom ticking on all targets. Under 8 Targets it needs to tick once, over 8 it should tick at least twice.
3. Keep Corruption ticking on all targets. The fury generating will help having higher uptime on Metamorphosis: Immolation Aura.
4. Chaos Wave If the targets will be alive under 10 seconds and you will not run out of fury for AoE, if that is not true than use a 2 stack of Hand of Gul'dan.

Second one is a bit different and includes the use of Cataclysm + MF which a mob restriction of 4+ where the mobs live for at least one tick of Doom:
1. Keep Corruption ticking on as many targets as possible for Fury generation
2. Cast Cataclysm on any many targets as possible, ideally 4+ targets - Cataclysm applies Doom
3. Use Mannoroth's Fury with Metamorphosis: Immolation Aura

The discussion is of course still ongoing as to what will ultimately be best but this is my opinion on the matter:
In comparison you can see that on anything 4+ targets Cataclysm will beat out DB in any situation. Cataclysm anything 4+ targets is vastly superior to DB in any situation where you are able to cast Cataclysm every minute on at least 4 targets.

And if you're stuck in caster form it's very simple:
1. Hand of Gul'dan - Double Stack like on single target if the targets will live long enough
2. Hellfire

DoT damage
Damage from DoTs now do dynamically update every tick. Regardless of what buffs you have when you cast the spell every tick of damage will be different according to what buffs you currently have active on yourself.

Refreshing DoTs
Unlike MoP we got Pandemic lifted from us but instead we have it baked into everything we do....only slightly different (not even only us, but all classes with DoTs).

The new mechanic in place works the exact same way Pandemic did but instead of being able to refresh at 50% duration, we can now refresh at 30% and not lose time on your DoT. For example: Corruption has a base duration of 18s which means you can refresh at under 5.4s (just take it as 5s) and it will go to a maximum duration of 23.4s.

Unlike most classes one of our fillers, Touch of Chaos, can refresh a DoT (Corruption) but it's currently not worth casting Touch of Chaos outside of when there is a need for movement. You are better off refreshing all your DoTs manually (all 2 of them!).

Hand of Gul'dan - Shadowflame Stacking
The 'correct' way to use Hand of Gul'dan is to wait until there is less then 6s until you get 2 charges of Hand of Gul'dan. You then want to use one charge, cast a few spells, and then clip shadowflame right before it runs out so you have ~5s of a one stack Shadowflame, then 8s of a 2 stack Shadowflame. Once you get 4P for T17 if you're in caster form you should have extremely high uptime on Shadowflame since you have 3 charges of Hand of Gul'dan.

The best way to describe how to use Hand of Gul'dan properly is this:
Hand of Gul'dan has 4 or less seconds to recharge to 2 stacks
Cast Hand of Gul'dan
Cast either Soulfire or Shadow Bolt
Cast Corruption or Life Tap
Cast Hand of Gul'dan

If you are on the move you can cast 2 instant casts of any kind - Corruption, Life Tap, Shadowfury, Mortal Coil, a couple ticks of Hellfire - in between each charge of Hand of Gul'dan.

Soul Fire - Molten Core
Quote Originally Posted by Zinnin
Using MC stacks correctly is a big part of making sure you are optimizing your damage as much as possible. You should only be casting Soul Fire outside of Meta when you have high stacks (>8) or if you are under 30%. The goal is to make sure you have no MC stacks when you hit 25% so that none were wasted.
This rule from MoP is still valid in WoD but only if you aren't using Demonbolt. If you are using Demonbolt you should be using your Molten Core procs to generate Demonic Fury so you have the amount needed to dump 4 Demonbolt casts.

Choosing the right pet
Still as of current Felguard will be your pet of choice in most if not all situations. There will be some fights where using an Imp may be warranted due to movement or target switching but that will be on a case to case basis.
*Still to be tested/confirmed

Doomguard and Infernal
You will still be using Doomguard primarily and this rule from MoP still applies:
Quote Originally Posted by Zinnin
Doomguard does not gain any casts from haste so when you use Bloodlust won't have an effect on when you want to use Doomguard. There are two ways you can use it, and either might be better. The first option is to use it right on the pull, you are guaranteed to have all of you trinkets and cooldowns effecting it on the pull so you will have the most consistent Doomguard with this option. The other option you have is using it sub 20%, I would only recommend this if the sub 20% phase is going to last at least a full minute and you'll use Dark Soul at some point during that period. It is a lot harder to time this well and will give you more inconsistent results, however if you time it right it may give more damage then just using it on the pull.

The majority of the damage that you will get from Infernal is from Infernal Awakening. In general you won't actually get much damage from the Infernal itself, maybe 200-300k. The damage of Infernal Awakening is buffed by Metamorphosis so you want to make sure you are in Meta when you cast it. If you have DS up you need to hit ~7-8 targets to equal the damage of Doomguard, if DS isn't up you will want ~15 targets.
Fury Generation

- Cataclysm bug has been fixed, guide updated to reflect the fix.
- Added 6.0.2 stat weights as of 10/10/2014
- Redid race sims w/ new SimC build
- Removed level 90 specific information in prep of WoD release
- Added questions to FAQ
- Cleaned up some sections
- General maintenance of talent sections
- Added trinket comparisons for pre raid
- Added trinket comparisons for post raid + BiS list
- Cleaned up some 6.0.3 changes and released an alternate opener
- More rotation notes
- Updated trinket/race sims, added sims for Grimoires, general maintenance
- Cleared up some confusing rotational information

2

я думаю это читать не кто не будет

3

Спасибо за твоё очень важное и нужное замечание))) Наверное будут, когда его переведем и я отформатирую текст)

4

Алван написал(а):

Спасибо за твоё очень важное и нужное замечание))) Наверное будут, когда его переведем и я отформатирую текст)

ну когда переведёшь конечно будут,а что мешает взять уже переведённый с рус сайтов,я более чем уверен ,что на том wowgaid или mmoboom есть переводы или же гайды.

5

Генрикук
Ничего не будут читать в разделе у хантов. Потому что они они ничего не пишут, зато умничают в разделе локов.

6

Вот тебе гайды на лока на mmoboom http://joxi.ru/krD88bQFLyWbrp
На http://wowgaid.ru/ есть гайд, но 90% гайда это расписывание талантов. Так что Генри иди лучше намути в разделе хантов че нить

7

Гайды с mmo-champion переводят довольно редко, а если переводят, то перевирают безбожно. Потому что там слишком сложно для раков написано. С icy-veins, например, вообще переводит только mmoboom, но их на все не хватает.
Вовгайд — это не сайт. Они пишут не для людей, а для поисковых роботов, судя по всему, чтобы сайт индексировался и рекламодатели баблишко платили.

Гайд переведу после тактик Литейной. Когда переведу — удалю отсюда весь флуд нафиг. Ибо нефиг.
А по поводу раздела хантов — отличная мысль.
Покажи мне класс, Генри! ))


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